Cleric Spells
Level one spells
armor,
cure light,
heroism,
magic light
Level two spells
create water,
detect poison
Level three spells
create food,
detect magic,
resist fire
Level four spells
animate dead,
cure blind,
deafness,
detect alignment
Level five spells
bless,
cure insanity,
cure serious,
detect invisibility,
resist cold
Level six spells
blindness,
cure disease,
mark,
path,
protection from evil,
protection from good
Level seven spells
earthquake,
resist electricity,
sense life
Level eight spells
dispel magic,
poison,
summon,
water breathing,
water walking
Level nine spells
cure critic,
remove poison
Level ten spells
blink,
dispel evil,
dispel good,
suggest
Level eleven spells
word of recall
Level twelve spells
call lightning,
forget,
paralysis,
remove curse,
shatter
Level thirteen spells
capture elemental,
control weather,
sanctuary
Level fourteen spells
heal,
insanity
Level fifteen spells
harm
Level sixteen spells
kill
Level seventeen spells
call elemental,
fear
Level eighteen spells
cause disease
...return to Mudde Pathetique Home Page
Copyright 1994-1995 The Mudde Pathetique
25 March 1995 - - - stenor@zeemud.org