PICK

Thieves only.

For picking locks. Not all locks can be picked. Example:

See Also: OPEN, CLOSE, LOCK, UNLOCK

< A NAME="sneak">SNEAK

Thieves only.

Used for sneaking (moving in and out of rooms without anyone taking notice). When you type sneak, there is no way to know if you actually sneak. If you successfully sneak, then you'll continue to sneak for a little while.

Example:

See Also: HIDE

HIDE

Thieves only.

When you type hide there is a chance that you hide in the room. If hidden you can only be "sensed" by the "sense life" spell. Hide is broken by pressing return, regardless of whether you typed a command or not.

Example:

LOOK

For studying your surroundings. Examples:

Note that if you LOOK AT CORPSE you will not see its inventory. To see what's inside a container (e.i. Corpse) use LOOK IN .

See Also: EXAMINE, READ

TLI

TLI stands for "translocation interference". There are some rooms that interfere with relocation spells, like "word of recall" and "teleport". Casting these spells in TLI rooms will not result in the normal effects. You cannot be summoned from a TLI room either.

See also, TOTAL RECALL.

AC

AC stands for Armor Class, which is a measure of how well protected you are from being hit by weapons. AC ranges from 10 to -10. An example of someone with an AC of 10 would be a naked person, while someone sitting in an armoured vehicle might have an AC of -10. A knight in plate armor with a shield might have an AC of 0.

All pieces of armor have a value listed as AC-apply. When a piece of armor is worn, the AC-apply is multiplied by a modifier which is specific for the region of the body being covered by the armor. The product of the AC-apply and the modifier is then subtracted from the person's AC.

The modifiers for each region of the body are as follows:

For example, a person wears a helmet with an AC-apply of 2. This is multiplied by the Head modifier of .2 for a value of .4, so the person's AC is reduced from 10.0 to 9.6. This person then wears a breast plate with an AC-apply of 5. This value is multiplied by the Body modifier of .3, so the person's AC is reduced by an additional 1.5 to 8.1.

Note, for the following equipment positions, the modifier for AC-apply is 0.0 (no armor value): wielded, held, used as light, worn on fingers, worn on wrist, worn around neck, belt, and worn about body. AC modification from objects used in these positions can only be obtained with objects that have an affect-ARMOR value.

Some items also have an affect-ARMOR value. One tenth of this value is added to the person's AC. Thus a ring with an affect-ARMOR of -15 would lower someone's AC by 1.5. If the person above were to wear this ring, their AC would be reduced to 6.6.

OPEN CLOSE LOCK UNLOCK

Examples:

NORTH SOUTH EAST WEST UP DOWN

To move in a given direction.

EAT DRINK SIP TASTE

If you're hungry or thirsty. Example:

WHO WHOIS

"Who" lists the people currently in the game. Some people may choose to remain unseen. "Whois" followed by a character's name tells you the level and class of the person, and when he was last in the game.

GIVE

If you feel benevolent, you may give some stuff to someone in need.

Example:

SAVE

Save your persona. This includes experience points, gold, spells in effect, etc. Your equipment is recorded (in case of a crash), but in order to have it for the next time, you must leave the game by RENTing rather than QUITting.

If the game crashes do *NOT* cut your link or kill your client program *during* the crash, as the game will erase your items rendering your saves void. Wait until the message 'connection closed by foreign host' appears on your screen before cutting your link.

See Also: RENT, CRASH, QUIT

CRASH

Despite the best efforts of the people working on the game, from time to time there is a crash. Do not panic. The game will be brought up again as soon as possible, and you should have all the equipment (up to 50 items) that you had at your last SAVE. Another good reason to use SAVE often.

f the game crashes do *NOT* cut your link or kill your client program *during* the crash, as the game will erase your items. Wait until the message 'connection closed by foreign host' appears on your screen before cutting your link.

See Also: SAVE

DODGE

Thieves only.

This skill allows you to dodge blows. It works automatically during combat; the effect is to increase greatly the AC bonus your dexterity affords. A thief with a high dodge skill and a high dexterity is a very slippery target.

See Also: AC

INVENTORY

If you're uncertain about what you're carrying, or simply want to check that no thieves have got to your backpack.

Example:

See Also: EQUIPMENT

EQUIPMENT

When you want to know what armor, weapon, charms etc. you're wearing.

Example:

See Also: INVENTORY

WEAR

If you want to wear some clothes, armor or the likes.

Example:

See Also: REMOVE, EQUIPMENT

WIELD

When you get tired of bashing monsters with your fists, you might consider wielding a weapon.

Example:

See Also: REMOVE, EQUIPMENT

SCORE

Whenever you want to check whether you're still alive and healthy or simply want to see how much money you have left.

Example:

See Also: PROMPT, HP

HP

This gives a short form of "score", showing just your hit points, mana, and movement points.

Example:

See Also: PROMPT, SCORE

SAY TELL WHISPER SHOUT ASK

If you consider communicating with other beings, you might be understood better if you start your sentences with either say, tell, whisper or shout. "Say" sends your message to everyone in the same room with you, "tell" sends your message to the one person named (who need not be in the same room with you), "ask" and "whisper" communicate with the one person named (who must be in the same room with you), and "shout" communicates to everyone who's listening to your shout channel (specified with SCHANNEL).

Examples:

You can use ' as a shorthand for say, as in:

See Also: SHOUT POINTS, CHANNEL, SCHANNEL, CHSAY

SHOUT POINTS

As strange as it might seem to normal folk like us, there is a class of "player" out there that has nothing better to do with his time than log into random muds and shout his head off. On most muds, such players are killed (and they of course re-enter the game, to be killed again), but that's impossible on MP with the playerkill rules.

Each hour, your shout point total is reset to ten plus two times your level. Each "shout" uses two points; each "tell" uses one. I hope that this won't unduly inconvenience players, while still making things difficult for assholes.

SCHANNEL

This command specifies what channel your "shouts" should go through. It defaults to "newbie" for low-level characters, or "gossip" for higher level characters. If you change it, all subsequent shouts will go through the new channel (although this can be overridden with CHSAY).

Example:

See Also: SHOUT POINTS, CHANNEL, CHSAY

CHANNEL

Shouts now go through channels, so that people can more precisely specify who they want to reach with their shouts. To see what channels are available, type "channel" with no arguments. To toggle the state of a channel, use "channel ". You can also specify "all" or "none". You can only hear shouts that go through a channel you're listening to. For instance, if you have the "newbie" channel on, you'll hear all the newbie shouts.

See Also: SHOUT, SHOUT POINTS, SCHANNEL, CHSAY

CHSAY

This is used when you want to shout on a channel, but don't want to change your default channel (specified with SCHANNEL). You must specify the channel name as the first argument, followed by what you want to say. The single character "." is a shorthand form for CHSAY.

Examples:

  • > CHSAY NEWBIE There's a full set of armour in the Reception!
  • > . auc What am I bid for this fine Wand of Disintegration?

In the latter case, it would probaby be prudent to change your default channel to "auction", since there is liable to be some protracted bidding.

See Also: CHANNEL, SCHANNEL

EMOTE

This command is used when you find that speaking and the built-in social actions just don't communicate your mood adequately. The command puts your name in front of what you type after it, and encloses the whole mess in parentheses. The result is shown to everyone in the room that can see you.

Example:

  • > emote can't understand what the problem is.

This shows: (Benedict can't understand what the problem is.)

to everyone in the room.

You can use "," as a shorthand for "emote", as in:

  • > , can't understand what the problem is.

See Also: SOCIALS

QUI SHUTDOW PLAYERKIL

Just to prevent accidental quittings or shutdowns or declarations of playerkillers. These commands don't DO anything, they simply *are*.

KICK

Fighters only.

The success of a kick depends upon how well you are learned. The higher level you reach the harder you kick. There is one small catch: whenever you kick (or miss) you will be unable to type any command for three rounds of combat - so be sure that you do not need to flee!

Fighters See Also: RESCUE, BASH, MULTIPLE ATTACKS

BASH

Fighters only.

The success of a bash depends upon how well you are learned. To bash someone is to attempt to knock that person over. If you succeed you will inflict minor damage, and cause the victim to fall on its rear. The victim will be unable to issue any commands for 2 rounds of violence. If you miss you loose your balance and fall. A bash makes you unable to type commands for 2 rounds of violence. Note that hitting a person who is resting/sitting will inflict 1.5*damage. Fighters See Also: RESCUE, KICK, MULTIPLE ATTACKS

RESCUE

Fighters only.

A rescue is an attempt to make a monster hit you instead of the person being rescued. You can only 'turn' one monster for each attempt. This is highly useful when playing in groups.

Fighters See Also: KICK, BASH, MULTIPLE ATTACKS

MULTIPLE ATTACKS

Fighters only.

Warriors can attack more than once per round if they practice this skill. The actual number of attacks also depends on your level, so don't be surprised if you get very few multiple attacks at low level, even if you are well-versed in this skill.

Fighters See Also: KICK, BASH, RESCUE

STEAL

(Mostly) thieves only.

Use steal to steal gold or items from people. The chance of not getting caught depends on how well you have practiced steal, and if the person is asleep.

Only thieves can use steal on non-sleeping creatures. Nobody can steal equipment (that is, items currently in use) from anybody.

Stealing is considered an attack, so to steal from players, you have to be a declared playerkiller (and you can only steal from declared playerkillers). Example:

  • > steal gold drunk

See Also: PLAYERKILLER


Copyright 1994-1995 The Mudde Pathetique

25 March 1995 - - - stenor@zeemud.org